Editing 3D Objects
fast and clear

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Editing 3D Objects

  • Move, rotate, scale, mirror and align objects or their subelements (e.g. vertices), axis-restriction, various reference point options and much more.
  • Flexibility and extendability by object-bounded modifier und external technology.
  • High clearity by slightly fading out those objects, which are not part of the current active operation (binary filter).
  • Easy selecting, renaming, sorting and dis- playing of objects, cameras and lights with help of the browser-window.
  • Freely moveable and orientable local coordinate systems, which can additionally restricted in their freedom, and the possible hierarchical order of the objects are serving an optimal base for forward- and inverse kinematik-systems.

Peak3D (c) Markus Pfau, 13.04.2000 Mailto Peak3D Peak3D Home Peak3D Home