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- Move, rotate, scale, mirror and align objects or their subelements (e.g. vertices), axis-restriction, various reference point options and much more.
- Flexibility and extendability by object-bounded modifier und external technology.
- High clearity by slightly fading out those objects, which are not part of the current active operation (binary filter).
- Easy selecting, renaming, sorting and dis- playing of objects, cameras and lights with help of the browser-window.
- Freely moveable and orientable local coordinate systems, which can additionally restricted in their freedom, and the possible hierarchical order of the objects are serving an optimal base for forward- and inverse kinematik-systems.
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